Having deliberately and agonizingly avoided all information about WoTLK, I was unaware about the new system of achievements that is being added to the game. Early last week when my curiosity overcame my better judgement I stumbled upon a listing of these various achievements. The more I read, the more and more amused I became at the magnitude and intense time commitment some would require. The sheer size of the list is impressive (nearly one thousand different achievements are currently listed, though this includes "double" listings for many, one for each faction) and while I am eager to check them off one by one, I am left to wonder why this is being added to the game.
While it's true that this new system provides motivation and reward for the completion of tasks that might otherwise remain incomplete (and hey, some are just plain silly fun), it also firmly cements the cycle that ties most serious MMO players to a game title: an unattainable, perpetual goal. The current list of achievements, as long and exhaustive as it is, will likely never be complete. It is a system that can very easily be expanded infinitely. It is both a whimsical diversion to fill empty hours in-game and a devious method of keeping players addicted. In the aimless months that typically precede a major patch or expansion, many players desert a game, and not all of them return. The timing for the release of this feature, exactly 1 month before the expansion, leads me to believe it has been orchestrated to serve as a tool to keep players task oriented and engaged with the game. And hey, it's working. After all, I did kill eight hundred and thirty-eight fireflies, and I'm still going strong - in a caffeine induced, sleep deprived, dry-eyed stupor.
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